House Rules

A Page for House Rules of the Crosswinds game.

Renown-Related Rules

  • Renown reports must be sent to Eric by the 20th of the month. moc.oohay|dnahsrednuht#moc.oohay|dnahsrednuht
  • Be it by Rite of Accomplishment or challenge, you may only turn temporary renown into one permenant renown per month.
  • When you turn temporary renown into permenant, all excess (more than the ten temporary) is lost.

Gift Mechanics House Rules for Crosswinds Garou Game

Any gift not listed here will have mechanics as per Laws of the Wild Revised or their respective Tribe Book.

Homid Gifts

Jam Tech: This gift uses Repair as a retest
Disquiet: This gift uses Empathy as a retest
Assimilation: This gift uses Academics as a retest

Metis Gifts

Burrow: This gift uses Survival as a retest
Curse of Hatred: This gift uses Empathy as a retest
Wither Limb: This gift is a contested physical challenge which uses Medicine as a retest
Madness: This gift uses Empathy as a retest

Lupus Gifts

Hare’s Leap: This gift uses Athletics as a retest
Gnaw: This gift uses Primal-urge as a retest when being used to chew through something
Elemental Gift: This gift uses Leadership as a retest

Ragabash Gifts

Blissful Ignorance: This gift uses Stealth as a retest
Blur of the Milky Eye: This gift uses Stealth as a retest and Investigation to counter
Whelp Body: This gift cannot be used to drain more than 3 traits per usage. This gift can be used on a target more than once, provided they have already bought their traits back up prior to consecutive uses.

Theurge Gifts

Exorcism: This gift is a contested challenge if the spirit does not wish to leave
Spirit Drain: This is a contested challenge
Feral Lobotomy: This gift is a contested mental challenge, but the Gnosis cost is reduced to one Gnosis.

Philodox Gifts

Truth of Gaia: This gift is a static mental challenge against the target’s social traits, retested with Empathy
Roll Over: This gift is a contested social challenge, and uses Intimidation for a retest.

Galliard Gifts

No changes

Ahroun Gifts

True Fear: This gift is a contested social challenge.

Black Fury Gifts

Kali’s Tongue: This gift is a contested social challenge. You may only spend 4 traits to extend the duration to a max of 3 turns.

Bonegnawer Gifts

Hungry Hound: This gift uses Primal-urge as a retest.
Stone-throwing Devil: This gift uses Throwing as a retest when striking a target.
Laugh of the Hyena: You must cackle like a hyena when getting the bonus traits. The gift does not grant an additional retest.

Children of Gaia Gifts

Calm: You cannot remove more than 3 Rage traits per challenge with this gift.
Jam Weapon: This gift uses Repair as a retest. The difficulty for this test depends on the complexity of the weapon as outlined in Jam Tech.
Trust of Gaia: This gift is a static social challenge to bring into effect with the listed difficulties in the tribebook. Target’s WP does not even come into play. If the Garou using this gift or any of his companions attack the targets affected, the effects of this gift come to an end.

Fianna Gifts

Faerie Light: The difficulty of this static challenge is equal to the Gauntlet.
Glib Tongue: The difficulty of this challenge is against 6 traits.
Balor’s Gaze: Effects which cause you to ignore wound penalties cause this gift to have no effect while said effects are active. However, if your real wound condition falls into Wounded you cannot ignore both penalties.
Faerie Kin: The difficulty of this challenge is equal to the Gauntlet. Bear in mind, using this gift on the Caern because the Gauntlet is lower there could be considered a violation of the Litany.
Gift of the Spriggan: The difficulty of this challenge is against 8 traits.
Fog of War: The difficulty of this challenge is against 7 traits. The effects of this gift only last as long as the Ragabash continues to Perform.
Fire in the Belly: The difficulty for this challenge is 6 traits.
Pin the Eagle’s Wing: The difficulty for this challenge is against 7 traits.

Get of Fenris Gifts

Might of Thor: The difficulty of the WP challenge is reduced to 7 traits. You do one additional level of damage while under the effects of this gift.
Hero’s Stand: The difficulty for this challenge is against 7 traits.
Scream of Gaia: You cannot spend more than 3 socials per challenge.
Venom Blood: The difficulty fot his challenge is against 7 traits.
Fenris’ Bite: The difficulty for this challenge is against 8 traits.
Loki’s Touch: This gift is a contested social challenge.

Glasswalker Gifts

Electroshock; This gift requires a contested physical challenge retested with Occult. You cannot spend more than 3 Rage on this gift per challenge.

Red Talons Gifts

Wolf at the Door: You cannot spend more than 3 mental traits per challenge.
Silence the Slain: This gift is a contested social challenge.

Shadow Lords Gifts

Aura of Confidence: The difficulty of this challenge is against 6 traits.
Open Wounds: You cannot spend more than 3 mental traits per challenge.
Paralyzing Stare: You cannot spend more than 3 mental traits per challenge.
Strength of the Dominator: This gift is a contested social challenge. This gift can affect a target more than once per scene, as long as someone else uses the gift on the target.
Wounding Lies: This gift is a contested social challenge.
Paranoia: The difficulty for this challenge is 6 traits.
Roll Over: This gift is no longer a camp gift.

Silent Striders Gifts

Adaptation: The difficulty for this challenge is 7 traits.
Speed Beyond Thought: The difficulty for this challenge is 7 traits.
Tireless Running: The negative traits last for as long as the Garou has been under the effects of this gift.
Tread Sebek’s Back: The difficulty for this challenge is 6 traits.
Touch of Death: If the victim of this gift takes any damage, she is treated as if she tied the challenge for the remaining duration.

Silver Fang Gifts

Mastery: You cannot spend more than 3 traits per challenge on this gift.
Wrath of Gaia: The difficulty to activate this gift is 7 traits.

Uktena Gifts

Coils of the Serpent: This gift is a contested challenge to break free.

Wendigo Gifts

Cutting Wind: You cannot spend more than 3 traits when activating this gift.
Bloody Feast: You cannot spend more than 3 traits when activating this gift.
Heart of Ice: This gift is a contested challenge. You may challenge the target again if you fail a challenge.

A couple of quick notes

Many gifts in Laws state a challenge against no target and list no difficulty. These are static challenges. Unless otherwise covered here, any gift which lists a test against no target is to be considered a static challenge with the following difficulties
Basic: 6 traits
Intermediate: 7 traits
Advanced: 8 traits

Brian wanted me to talk about the ability Awareness in relation to gifts, because he does not feel Awareness is being used correctly. Here’s how Awareness works. If someone attempts to use a power on you and FAILS you get an Awareness challenge IF you have the Awareness ability. If you have the power in question you know what power was used on you but not the source, unless the source is somehow obvious. At the ST or Narrator’s discretion you may ask for an Awareness test to see if someone has used a power and you witness it IF that power has some sort of visible action. For example, True Fear requires you to growl and look imposing at your target. Many gifts require a full turn of concentration. So you MIGHT get an awareness challenge in those circumstances. Unless a gift states in the source material that it has some sort of obvious effect or action, it does not have one.

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