Traits

This is by no means an exhaustive list of what can be done with traits, merely a guideline.

Physical Traits

Describe the abilities of the body, such as power, quickness, and endurance.

Strength

Brawny - Bulky muscular strength.
Uses: Punching, kicking or grappling in combat when your goal is to inflict damage. Power-lifting. All feats of strength.
Ferocious - Possession of brutal intensity and extreme physical determination.
Uses: Any time that you intend to do serious harm. When in frenzy, rage rounds, Crinos or Hispo.
Stalwart - Physically strong and uncompromising against opposition.
Uses: Resisting damage, or when standing your ground against overwhelming odds or a superior foe.
Tough - A harsh, aggressive attitude and a reluctance to submit.
Uses: Whenever you're wounded.
Vicious - You have a powerful urge to destroy, coupled with the wiry strength of a predator.
Uses: Second or subsequent challenges. Dirty fighting.
Wiry - Tight, streamlined, muscular strength.
Uses: Punching, kicking or grappling on combat. Acrobatic movements. Endurance lifting.

Dexterity

Dexterous - General adroitness and skill involving the use of one's hands.
Uses: Weapon-oriented combat (Melee or Firearms), pickpocketing. Punching.
Fierce - Driven by your will to win, swift movements are easy for you.
Uses: Fighting an obviously superior enemy.
Graceful - Control and balance in the motion and use of the entire body.
Uses: Combat defense. Whenever you might lose your balance.
Lithe - Characterized by flexibility and suppleness.
Uses: Acrobatics, gymnastics, dodging, dancing.
Nimble - Light and skillful; able to make agile movements.
Uses: Dodging, jumping, rolling acrobatics. Hand to hand combat.
Quick - Speedy, with a fast reaction time.
Uses: Defending in a surprise attack. Running, dodging, attacking.

Stamina

Deadly - An indomitable strength of body, able to continue fighting despite damage.
Uses: Combat. '''Fortitude'' tests. Second challenges or challenges after being wounded.
Enduring - Persistent sturdiness against physical opposition.
Uses: Soaking damage, successive bids when your survival is at stake.
Resilient - Healthy, quick recovery rate.
Uses: Soaking damage, surviving in hostile environments.
Robust - Resistant to physical harm.
Uses: Soaking damage, extended tests of endurance.
Rugged - Hardiness, health.
Uses: Soaking damage, resisting toxins.
Savage - You possess brutal intensity and an instinct for slaughter that rivals the most ferocious animals.
Uses: Brute force. ''Fortitude''' challenges. Combat.
Tireless - High stamina.
Uses: Extended endurance challenges, subsequent physical challenges in combat.

Miscellaneous

Aggressive - You are familiar with fighting, and eagerly match your opponent strike for strike.
Uses: Combat.
Agile - You have a well-honed and flexible body. You can bend, twist, run and jump with ease.
Uses: Acrobatics. ''Athletics.'' Competitive events. Dodging.
Athletic - Your body is conditioned to respond well in full-body movements.
Uses: Sports, duels, acrobatics, wrestling.
Brutal - You are capable of taking nearly any actiong in order to survive.
Uses: Fighting an obviously superior enemy.
Energetic - A powerful force of spirit. A strong internal drive propels you and, in physical situations, you can draw on a deep reservoir of enthusiasm and zeal.
Uses: Combat, Extended physical challenges.
Steady - More than simply physically dependable—controlled, unfaltering and balanced. You have firm mastery over your efforts.
Uses: Weapon attacks. Fighting in exotic locations.
Tenacious - Physically determined through force of will.
Uses: Second of subsequent physical challenge.
Vigorous - A combination of energy, power, intensity and resistance to harm.
Uses: Combat and athletic challenges when you're on the defensive.

Negative

Clumsy - Lacking physical coordination, balance and grace. You are prone to stumbling and dropping objects.
Cowardly - In threatening situations, saving your own neck is all that is important. You might even flee when you have the upper hand, just out of habit.
Decrepit - You move and act as if you are old and infirm. You recover from physical damage slowly, you are unable to apply full muscular strength and you tire easily.
Delicate - Frail and weak in structure; you are damaged easily by physical harm.
Docile - The opposite of the Ferocious and Tenacious traits. You lack physical persistence, and you tend to submit rather than fighting long battles.
Flabby - Your muscles are underdeveloped. You cannot apply your strength well against resistence.
Frail - You are fragile and easily broken. You always come out of a fight looking like you got the worst of it—even if you didn't.
Lame - You are disabled in one or more limbs. The handicap can be as obvious as a missing leg or as subtle as a dysfunctional arm.
Lethargic - Slow and drowsy. You suffer from a serious lack of energy or motivation.
Puny - You are weak and inferior in strength. This trait could refer to diminutive size.
Sickly - Weak and feeble. Your body responds to physical stress as if it were in the throes of a debilitating illness.
Slow - The opposite of Quick and Nimble traits. You lack muscular coordinator and are always a half-beat behind the rest.
Soft - You lack the physical strength to carry out arduous tasks.

Social Traits

Describe your character's appearance and charisma - her ability to influence others.

Charisma

Charismatic - The talent of inspiration and motivation, the sign of a strong leader.
Uses: In a situation involving leadership or the achievement of leadership.
Charming - Your speech and actions make you attractive and appealing to others.
Uses: Convincing. Persuading.
Dignified - Something about your posture and body carriage appears honorable and aesthetically pleasing. You carry yourself well.
Uses: Defending against social challenges.
Eloquent - The ability to speak in an interesting and convincing manner.
Uses: Convincing others. Swaying emotions. Public speaking.
Expressive - Able to articulate your thoughts in interesting, meaningful ways.
Uses: Producing art of any kind. Acting. Performing. Any social situation in which you want someone to understand your meaning.
Genial - Cordial, kindly, warm and pleasant. You are pleasing to be around.
Uses: Mingling at parties. Generally used in a second or later social challenge with someone.
Intense - You have an unnerving presence that draws the attention of others.
Uses: Commanding the actions of others. ''Intimidation'' challenges. Inspiring fear.
Threatening - Your presence actively makes others uncomfortable.
Uses: Goading or insulting someone. Intimidation.

Manipulation

Beguiling - The skill of deception and illusion. You can twist the perceptions of others and lead them to believe what suits you.
Uses: Tricking others. Lying under duress.
Commanding - Impressive delivery of orders and suggestions. This trait implies skill in the control and direction of others.
Uses: When you are seen as a leader.
Ingratiating - Able to gain the favor of people who know you.
Uses: Dealing with elders in a social situation. Defending against social challenges.
Manipulative - You can easily convince others in such a manner that they rarely notice your intentions.
Uses: Various social Gift challenges. Gauging the abilities and mental prowess of others.
Persuasive - Able to propose believable, convincing and correct arguments and requests. Very useful when someone else is undecided on an issue.
Uses: Persuading or convincing others.

Appearance

Alluring - An attractive and appealing presence that inspires desire in others.
Uses: Seduction. Convincing others.
Elegant - Refined tastefulness. Even though you don't need money to be elegant, you exude an air of richness and high society.
Uses: High society or Silver Fang parties. Might be important in some Tribes for advancement. Defending against social challenges.
Gorgeous - Beautiful or handsome. You were born with a face and body that is good looking to most people you meet.
Uses: Modeling, posing, drawing attention.
Magnetic - People feel drawn to you. Those around you are interested in your speech and actions.
Uses: Seduction. First impressions.
Seductive - Able to entice and tempt. You can use your good looks and your body to get what you want from others.
Uses: Subterfuge, seduction.

Miscellaneous

Compassionate - Caring for others.
Uses: Defending the weak.
Diplomatic - Tactful, careful and thoughtful in speech and deed. Few are displeased with what you say or do.
Uses: Very important in intrigue. Leadership situations.
Empathetic - Able to identify and understand the emotions and moods of people with whom you come in contact.
Uses: Gauging the feelings of others.
Friendly - Able to fit in with everyone you meet. Even after a short conversation, most find it difficult to dislike you.
Uses: Convincing others.
Intimidating - A frightening or awesome presence that causes others to feel timid. This trait is particularly useful when attempting to cow opponents.
Uses: Inspiring common fear. Ordering others.
Witty - Cleverly humorous. Jokes and jests come easily to you, and you are perceived as a funny person when you want to be.
Uses: At parties. Entertaining someone. Goading or insulting someone.

Negative

Bestial - Your rage manifestsitself outwardly, the more negative aggressions of your state just can't help but shine through.
Callous - Your are unfeeling, uncaring and insensitive to the suffering of others.
Condescending - You just can't help it; your contempt for others is impossible hide.
Dull - Those with whom you speak usually find you boring and uninteresting. Conversing with you is a chore. You do not present yourself well to others.
Feral - The animalistic predator in you is evident in your actions. You scratch yourself, sniff people or otherwise behave in a primitive fashion.
Meek - It is difficult for you to make your presence known, and you are often overlooked for honors or advancement. Further, your mild nature makes it difficult for you to enter combats; you often hesitate before acting.
Naive - You lack the air of worldliness, sophistication or maturity that most carry.
Obnoxious - You are annoying or unappealing in speech, action or appearance.
Repugnant - Your appearance disgusts everyone around you. Needless to say, you make a terrible first impression with strangers.
Shy - You are timid, bashful, reserved and socially hesitant.
Tactless - You are unable to do or say things that others find appropriate to the social situation.
Untrustworthy - You are rumored or perceived to be unreliable, whether or not you really are.

Mental Traits

Represent your character's capacity for memory, perception, self-control and the ability to learn.

Perception

Analytical - You believe in a strict mental regimen that guides your thoughts.
Uses: Investigation. Noticing clues or anything out of place.
Attentive - You pay attention to everyday occurrences around you. When something extraordinary happens, you are usually ready for it.
Uses: Preventing surprise attacks. Investigation, when on watch.
Discerning - Discriminating, able to pick out details, subtleties and idiosyncracies. You have clarity of vision.
Uses: Investigating and tracking.
Insightful - The power of looking at a situation and gaining an understanding of it.
Uses: Investigation (but not defense against it).
Observant - Depth of vision, the power to look at something and notice important aspects of it.
Uses: Picking up on subtleties that others might overlook.
Vigilant - Watchful. You have the disposition of a guard dog; your attention misses little.
Uses: Defending against investigation. More appropriate for mental defense than for attack.

Intelligence

Cunning - Crafty and sly, possessing a great deal of engenuity.
Uses: Tricking others. Puzzlecraft, riddle games.
Disciplined - Your mind is structured and controlled. This rigidity gives you an edge in battles of will.
Uses: Staredowns. Useful in a mental challenge.
Focused - You are fixated on a course of thought, and no distraction can drive you from it.
Uses: Defending against emotion-related attacks. Maintaining concentration despite distractions.
Knowledgeable - You know copious and detailed information about a wide variety of topics. This Trait represents "book learning".
Uses: Remembering information your character might know.
Rational - You believe in logic, reason, sanity and sobriety. Your ability to reduce concepts to a mathematical level helps you analyze the world.
Uses: Defending against emotion-oriented mental attacks. Defending against an aura reading. Not used as an initial bid.
Reflective - Meditative self-recollection and deep thought. The Trait of the serious thinker, ''Reflective'' enables you to consider all aspects of a conundrum.
Uses: Meditation. Remembering information. Defending against most mental challenges.

Wits

Alert - Mentally prepared for danger and able to react quickly when it occurs.
Uses: Preventing surprise attacks, guard duty.
Clever - Quick-witted resourcefulness. You think well on your feet.
Uses: Using a mental challenge against another, puzzlecraft, riddle games.
Insidious - You are a master liar and conniver; few suspect you, and your betrayals are devastating.
Uses: Infiltration. Disguise. Changing someone's mind.
Intuitive - Knowledge and understanding somehow come to you without conscious reasoning, as if by instinct.
Uses: Spontaneous deduction.
Shrewd - Astute and artful, able to keep your wits about you and accomplish mental feats with efficiency and finesse.
Uses: Defending against a mental discipline.
Wily - Sly and full of guile. Because you are wily, you can trick and deceive easily.
Uses: Tricking others. Lying under duress. Confusing mental situations.

Miscellaneous

Calm - Extensive self-control.
Uses: Resisting frenzy, defending against upsetting mental attacks.
Creative - Your ideas are original and imaginative, which implies an ability to produce unusual solutions to your difficulties. You can create artistic pieces. A requirement for any true artist.
Uses: Performance. Creating anything. Talecraft, riddle games.
Dedicated - You give yourself totally over to your beliefs. When one of your causes is at stake, you stop at nothing to succeed.
Uses: Useful in any mental challenge when your beliefs are at stake.
Determined - When it comes to mental endeavors, you are fully committed. Nothing can divert your attentions to succeed once you have made up your mind.
Uses: Staredowns. Useful in a normal mental challenge.
Patient - Tolerant, persevering and steadfast. You can wait out extended delays with composure.
Uses: Staredowns or other mental battles after another trait has been bid.
Wise - An overall understanding of the workings of the world.
Uses: Giving advice. Dispensing snippets of Zen.

Negative

Deceitful - Occasional mistruths, minor adjustments to the facts and misleading others all seem like second nature to you.
Forgetful - You have trouble remembering even important things.
Gullible - Easily deceived, duped or fooled.
Ignorant - Uneducated or misinformed, never seeming to know anything.
Impatient - Restless, anxious and generally intolerant of delays. You want everything to go your way—immediately.
Oblivious - Unaware and unmindful. You'd be lucky if you noticed an airplane flying through your living room.
Predictable - Because you lack originality or intelligence, even strangers can figure out what you intend to do next.
Shortsighted - Lacking foresight. You rarely look beyond the superficial; details of perception are usually lost on you.
Squeamish - You have difficulty grasping the brutality of the world; everything is dirty, foul or uncomfortable.
Submissive - No backbone; you relent and surrender at any cost rather than stand up for yourself.
Unstable - Your mind is constantly teetering on the edge, and ''anything'' could upset the careful balancing act.
Violent - An extreme lack of self-control. You fly into rages at the slightest provocation, and frenzy is always close to the surface. This trait is a mental one because it represents mental instability.
Witless - Lacking the ability to process information quickly. Foolish and slow to act when threatened.

Back to Information.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License